tude >NIL: sprite=35ns CHIPSET=ECS	; to correct the pointer on a multiscan WB
assign >NIL: tri_fodder: data		; the typical f***ing assign
wait 1					; never know if sprite will be ready
fodder					; loader by Triangle. Removed intro screen
tude >NIL: sprite=def CHIPSET=BEST	; to restore the pointer resolution
assign >NIL: tri_fodder: remove		; cleanup
